Woah. Cool! Loving De Chirico.
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Woah. Cool! Loving De Chirico.
Hi I installed this on my home computer and after title screen it just shows a white box, and then the hallway loads and it's just all bright pink with black where the doors are supposed to be.
I installed it at work and it works fine. Do you know what's wrong? All other Unity games work fine on my home computer. Thanks
it's really a strange bug. Never saw it before...
Maybe a small conflict with the build version (Unity 4.2) and your graphics card...
Pc or mac?
Thanks for the feedback,
Hello! I've explored the 8 paintings and I'm quite content with the time I've spent there, but then reading the article you linked on this page http://sufficientlyhuman.com/archives/1004 and following the twitter link therein https://twitter.com/mechapoetic/status/631343584650887168 I found images and descriptions that didn't match my experience. What'd I miss?
Hello, thanks for playing! The last version of SURREALISTa that you played, is the "museum version" . Before it, there was 2 versions, fantasy-like style. The article refers to the SURREALISTa 2.0. You can have all the special editions buying the IMMERSIVE PAINTINGS bundle here: https://itch.io/s/9138/immersive-paintings
Hello, I seem to have a problem, game starts, I enter the gallery and can not move or look around, or escape to any menu, keys and mouse are totally unresponsive and I have to shut the game down. Can you help me?
Hi, sorry for the late reply.
That's really strange, the game has been played for years.
Are you running the game in Windows or Mac?
What is your computer configuration? I can test the game again to see if I find something.
Hello, thanks for the reply, I was away so I just saw it. I run Windows 10 64bit , processor is AMD Phenom X3 720, 16G RAM and GPU is AMD Radeon R7 260X. Latest drivers are installed for everything
Reinstalled the game in a different drive and that seems to have fixed the problem as far as the keyboard is concerned, mouse is still unresponsive in game, menu works all right. I seem to have a similar mouse problem with another unity game, itch too , I have a micorosft basic optical mouse, drivers are the standard ones, will try reinstalling them and trying again. Have no custom pointers or mouse themes btw, using default windows ones.
Hi, keep me informed about your progress, glad the game is running ok. Hope you solve the mouse issue.
Hello, good news, after mouse driver reinstallation failed to change anything I just quit trying and thought I'd try the game on a different PC at some point or even do a format and reinstallation of OS etc (like the good old days). Before that, though, I loaded the game once more and this time I clicked, for the first time,on the Surealista text instead of Start on the menu. I am pretty sure this had nothing to do with it, but still, game wokred and still works as it should now (even when choosing Start :) ).
is it possible to change the field of view? i'm having motion sickness from the low field of view
This looks wonderful! Do you have any plans to add VR support in the future?
HI ! thanks very much !
Yes, we are doing some VR Tests with GearVR. In future we hope to build a special release for Oculus or HTC.
Very intriguing concept, and I've played a bit of the earlier alphas too. I'm having some issues with the camera on Linux though, that has been present in the previous builds as well. It's much too sensitive, making it very hard to control precisely, and in this new build it also occasionally gets stuck (haven't noticed this before). Like in the when you go down the stairs in the beginning of the game, I'm always unable to point the camera downwards, unless I first flip it up towards the roof. When I'm walking down the spiraling stairs, the camera will also with regular intervals stop being able to go to the left, so I have to flip it once all the way around to the right to be able to point it left again.
Hi flesk, thanks for the feedback.
I did not do tests in Linux yet. I trusted Unity compiler, and it works well in Mac and PC.
I´ll try to implement sensitive controls in Beta version.
Thanks for looking into it. By the way, is that "canvas look" new? I don't remember it from the previous builds but it looks very neat, and fitting, given the inspiration.