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A downloadable game for Windows and macOS

Get this game and 5 more for $4.99 USD
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 8  METAPHYSICAL PAINTINGS  TO EXPLORE !

A platformer / exploration fantasy over surrealist master painter Giorgio de Chirico.

Walk inside famous de Chirico's metaphysical paintings while hearing to beautiful baroque music.

You can explore 8 paintings:

- The Song of Love
- The melancholy of departure
- Piazza d'Italia
- The anxious journey
- Turin Spring
- The nostalgia of infinite
- The red tower
- The enigma of the hour

Click here to enjoy a VR 360 video of "The Song of Love" painting.

Testimonials:

"Waiting behind the door is a different world, a different dimension:one of genuine and ardent love for the artist, for the art andfor the history on which SURREALISTa is constructed."

Lana Polansky - Writer/ artist/ designer
@mechapoetic

Read full article here


YOUTUBE CHANNEL - PLEASE SUBSCRIBE ;)

Published Mar 29, 2015
StatusReleased
PlatformsWindows, macOS
Rating
(8)
AuthorGigoia Studios
GenrePlatformer
Tagsart, chirico, dali, painting, Surreal, surrealism
Average sessionAbout an hour
LanguagesEnglish, Portuguese
InputsKeyboard, Mouse, Gamepad (any)
LinksHomepage, Twitter

Purchase

Get this game and 5 more for $4.99 USD
View bundle
Buy Now
On Sale!
50% Off
$3.00 $1.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:

SURREALISTa_de_Chirico_PC.zip 91 MB
SURREALISTa_de_Chirico_MAC.zip 101 MB

Comments

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Hello, I seem to have a problem, game starts, I enter the gallery and can not move or look around, or escape to any menu, keys and mouse are totally unresponsive and I have to shut the game down. Can you help me?

Hi, sorry for the late reply.

That's really strange, the game has been played for years.
Are you running the game in Windows or Mac?
What is your computer configuration? I can test the game again to see if I find something.

Hello, thanks for the reply, I was away so I just saw it. I run Windows 10 64bit ,  processor is AMD Phenom X3 720,  16G RAM and GPU is AMD Radeon R7 260X. Latest drivers are installed for everything

Reinstalled the game in a different drive and that seems to have fixed the problem as far as the keyboard is concerned, mouse is still unresponsive in game, menu works all right. I seem to have a similar mouse problem with another unity game, itch too , I have a micorosft basic optical mouse, drivers are the standard ones, will try reinstalling them and trying again. Have no custom pointers or mouse themes btw, using default windows ones.

Hi, keep me informed about your progress, glad the game is running ok. Hope you solve the mouse issue.
Regards,

Hi,

is it possible to change the field of view? i'm having motion sickness from the low field of view

gorgeous

hi! Thanks very much :)))

This looks wonderful! Do you have any plans to add VR support in the future?

HI ! thanks very much !
Yes, we are doing some VR Tests with GearVR. In future we hope to build a special release for Oculus or HTC.
Regards,

(+1)

Very intriguing concept, and I've played a bit of the earlier alphas too. I'm having some issues with the camera on Linux though, that has been present in the previous builds as well. It's much too sensitive, making it very hard to control precisely, and in this new build it also occasionally gets stuck (haven't noticed this before). Like in the when you go down the stairs in the beginning of the game, I'm always unable to point the camera downwards, unless I first flip it up towards the roof. When I'm walking down the spiraling stairs, the camera will also with regular intervals stop being able to go to the left, so I have to flip it once all the way around to the right to be able to point it left again.

(+2)

Hi flesk, thanks for the feedback.

I did not do tests in Linux yet. I trusted Unity compiler, and it works well in Mac and PC.
I´ll try to implement sensitive controls in Beta version.
My best,

(+1)

Thanks for looking into it. By the way, is that "canvas look" new? I don't remember it from the previous builds but it looks very neat, and fitting, given the inspiration.

(+1)

Hi Flesk, the "canvas look" was at the alpha 1.0, but we upgraded it look better at the alpha 3 ;)